Level Design

I’m currently in the process of porting my Windows Phone game ‘Apple Bin’ to Android  I thought this would be a good opportunity to re-design the levels to be a bit more challenging.

In general when I introduce a new mechanic such as a portal or gravity switch I’ll try and present it as simply as possible. Then ramp it up pretty quickly. The levels themselves are fairly quick to put together in GameMaker, the time consuming portion is the design. I try and sketch out ideas before i implement them. It makes it a bit easier to visualise the final result.

Apple Bin - early level designs
Apple Bin – early level designs

My five year old daughter Isabelle thought this was great fun and wanted to design a level of her own. I think we might have a budding game designer on our hands.

Izzy's Level
Izzy’s Level