ABOUT
About Ruxar
An Australian indie studio making precision platformers. Two games on Steam. One developer. Zero compromises on quality.
Founded
2014
Location
Australia
Engine
GameMaker
Genre
Precision Platformer
THE GAMES
Two games. One obsession.
iZBOT
A nimble robot. Hazard-filled levels. Tight controls, instant deaths, and one more try — always one more try. The game that started it all.
View iZBOT →
iZBOT 2
The sequel. More levels, new mechanics, and everything that made iZBOT work — pushed harder. Not for the faint-hearted.
View iZBOT 2 →
THE DEVELOPER
Daniel Spruce
Daniel Spruce
Founder · Developer · Designer
Ruxar is a solo studio. That means one person handled the code, the design, the art direction, the marketing, and everything in between for both games.
iZBOT started as a personal project and shipped on Steam in 2015. iZBOT 2 followed in 2022. The postmortem for iZBOT was published in Game Developer Magazine.
PHILOSOPHY
What we believe.
Instant Feedback
Every death tells you exactly what went wrong. No ambiguity, no excuses. You failed that jump. Try again.
Mastery Over Luck
Every level is solvable. The difficulty is real, not random. When you beat a hard section, you earned it.
Respect Your Time
Bite-sized levels. Instant respawns. No unskippable cutscenes. Your time is spent playing, not waiting.
CONTACT